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Star Divers: Contingency

Stephen Landry

 

High octane racing, mecha boss fights, planet-sized dungeons, LitRPG

The battle for Bane begins... 

Breq’s journey continues as he and his guild escape into unexplored regions of the universe chased by bounty hunters and a rival high level guild. If his comrades are to survive, Breq must use all his ability on their behalf. Whether racing top-of-the-range craft, fighting mecha bosses, or exploring planet-sized dungeons, Breq's every action and reaction is put to test. 

Across the galaxy on a ruined Earth, Talves is trapped inside Bane. With no quests, no interface, and no way to logout, he forces himself to survive no matter how harsh the decisions he is forced to make. As he loses his humanity, Talves becomes a cold-hearted being with the power to turn the entire world upside down. 

When Breq faces Talves, the stakes are higher than ever and the choices between good and evil are blurred.

What would you be prepared to do to survive? To ensure your friends survive?

Star Divers Contingency is a mix of LitRPG, survival horror, and cultivation.

REVIEWS

ARC reviewer ⭐️⭐️⭐️⭐️⭐️

Top class imaginative SciFi

This is a sequel to Star Divers and it is really powerful. There are so many intense scenes, many of which have a deliciously horrific feel about them. I haven’t read a book with such a range of original monsters. Breq remains a very sympathetic main character, surrounded by loyal friends in his guild, so if you liked Kira and Lady Gray and the others, you’ll appreciate seeing them again here. But we also get much more insight into what is happening on the other side of the game: the side where the battles, races and levelling are a matter of life and death.

This is a longer book than Star Divers, but it didn’t feel like it, since it moves at such a pace, to remote planets and through extraordinary action scenes such as ship-to-ship battles and aircraft races.